About This Software Try before you buy! A free 7-day trial is available via our website at nevercenter.com/silo.Silo is a focused and lightning-fast standalone 3D modeler. Its deep modeling and UV mapping toolset has made it a favorite of pros for making game assets, movie characters, and objects for 3D printing. It’s a huge upgrade over the modeling tools of bloated all-in-one packages, and works hand-in-hand with industry standards like Maya, Blender, and ZBrush, and game engines like Unity and Unreal.Advanced context-sensitive tools reduce the number of keys required to work fast, and sticky keys let you hop into and out of tools on the fly. From Spin Edge to advanced mirroring to LSCM UV Unwrapping, Silo has the tools pros request most. All accessible via a 100% customizable mouse.Silo is currently being used at top studios worldwide as both a stand-alone design tool and as a versatile element of a multi-software 3D graphics workflow.FeaturesZen Workflow - Silo's careful design and its focus on pure modeling allows it to have a free, uncluttered feeling which is simply not possible in larger applications. Whether you are working to precise specifications or sketching out your thoughts, it is much easier to do so in a calm, focused modeling environment. This benefits professionals who are coming to Silo to escape slower, more complex software. It also benefits hobbyists and students, who are able to learn everything they need without having to deal with anything they don't need.File Formats - Silo supports import and export of .sia, .sib, .obj, .3ds, .dxf, and .fac, as well as the export only of .stl, .pov, and .rib.Advanced Polygonal Modeling - Silo offers a comprehensive set of interactive, context-sensitive tools for rapid polygonal modeling. The workflow is focused on having a few powerful, intelligent tools, rather than a separate command or option for every conceivable function. Additionally, "sticky key" functionality allows tools to behave differently if a hotkey is held down. Key modeling tools include Break, Tweak, Cut, Bevel, Slide, Scale, Extrude, Polygon Tool, Edge Tool, unlimited Undo and Redo, and more. Modeling can be performed with or without manipulators, including the Universal Manipulator which combines rotate, scale, and translate into a single manipulator.Comprehensive Selection Tools - Robust selection tools are the key to great modeling, and a quick look at the Selection menu shows Silo's development has focused heavily on this area. Some highlights? Multi Select mode allows users to select vertices, edges and faces without changing selection modes. Tweak selection allows a user to grab, move, and deselect a component with a single click. That and many other tools work with Soft Selection, which smoothly distributes changes throughout a shape. Paint, Area, and Lasso selection types are supported. Select Visible and Select Thru functions are both available - by default, use the left mouse button for Select Visible commands, and the middle mouse button for Select Thru. A separate Undo is available for cycling through recent selections.Subdivision Surfaces - Subdivision surfaces offer a smooth, high polygon shape, and are easily accessible in Silo. Using default shortcuts, simply press c to subdivide as many levels as you want, and v to unsubdivide. Modeling can be performed in real time at any subdivision level with updates shown directly on the subdivided shape. Edges can be creased to keep them sharp at all subdivision levels.Unparalleled Customization - Designed to fit into any pipeline, Silo is the most customizable modeler available. That includes complete customization of the mouse, keyboard, and graphical interface, allowing it to closely emulate other applications a user may be familiar with, or perform tasks (such as assigning up to 40 different commands to a typical mouse with keyboard modifiers) which no other application can. Favorite tricks include assigning undo/redo, grow/shrink selection, and to the scrollwheel, or simply putting frequently used commands on the right mouse button with modifiers. Silo's button pages allow users to create their own multi-page interfaces, and assign any command to any image. The interface and color scheme are also highly customizable. Customizations can be easily imported, exported, and shared. Even the Primitives menu can be customized with frequently used models or settings. Advanced UV Editing - Silo offers multiple types of unwrapping, including LSCM, Planar Region, XYZ, Per Face, and By Neighbors, which heals UVs based on the UVs based on the surrounding area. Different unwrapping methods can even be used on parts of the same mesh for optimal results. UVs are preserved during modeling operations, so modeling and UV editing can be freely interchanged with little to no cleanup. (This is particularly useful when a last-minute modeling change needs to be made to a "finished" model.) Clutter is significantly reduced by allowing regular geometry editing tools (such as Break, Merge, Tweak, Slide, and Soft Selection) to be used to edit UVs wherever it makes sense. Even the displacement brushes, particularly the Smooth brush, are very useful when applied to smoothing out UVs.Displacement Painting - Finally, brush-based displacement painting has been well-integrated into a traditional modeling environement. Silo's brushes integrate seamlessly with the rest of the modeling toolset. If the model is subdivided, the brushes will affect the subdivided shape directly, otherwise they will affect regular geometry. As with UVs, displacement is preserved where possible during modeling changes, so the brushes can be used alongside other tools as the model develops, rather than solely at the end of the process. Painting is smooth and natural, and works well with tablets. Displacement maps and normal maps can be generated and exported from any subdivision level, or even from two completely separate objects.Retopology - With the popularity of displacement painting in Silo and other applications, as well as the common usage of 3d scanners, modelers are frequently asked to create a new, well-formed model with a high-poly shape for reference. This process is frequently known as retopologization, and Silo's Topology Tool provides an innovative solution by allowing users to directly draw new topology onto an object using a pen-like tool. Silo also offers Surface Snapping, which effectively turns every tool into a topology tool by snapping edited geometry to an underlying shape, and the Surface Tool, which allows users to quickly in interactively draw out and tweak strips of polygons.Scene Editor - Complex Scenes can be easily managed in Silo via the Scene Editor, which displays the scene in a tree-like structure and allows layer-like editing of objects and groups. Selection, display mode, locking, and visibility can all be quickly modified from the editor.Numerical Editor - Silo offers precise numerical control of the position, rotation, scale, size, distance, and angle of selected geometry via the Numerical Editor.Snapping - Three powerful snapping modes are available in Silo. Grid snapping snaps to the customizable workgrid, Component snapping snaps to the vertices, edges, and faces of an object, and Surface snapping smoothly snaps to the surface of unselected objects. These snapping modes affect nearly all geometry editing commands. Support and ResourcesHelp, tutorials, and videos for Silo are all maintained online on the official Silo website. You can find hours of training videos on their tutorials page and other content on the Nevercenter 3D Modeling Wiki, which offers many resources for modelers using any application. The Silo user forums are also a great place to search, share, and find answers to your questions. 7aa9394dea Title: Silo 2Genre: Animation & ModelingDeveloper:Nevercenter Ltd. Co.Publisher:Nevercenter Ltd. Co.Release Date: 19 Dec, 2012 Silo 2 Activation Code [key] Silo is an exceptional bit of software... I've been using Silo for several year both for personal work and commercially on many game projects.The biggest use of Silo for me yet was the block out of a huge amount of the open world in the Xbox 360 title Crackdown. I used Silo almost exclusively to produce the base models for the areas that were exported into Max, textured and polished and then put into the game editor. Silo is still my go to low poly and character modelling tool. When used in conjustion with other tools such as Blender it produces an excellent pipline.. Pro: Good program for beginers and industry standards also used in Digital Tutors as one of the best easy and fast modeling programs out there, UI is clean and solid , the performance is greatCon: Modeling Tool only, Poor coding within the program its self, the program is very hardware dependant and also crashes when any model is at 1mil polycount so be warned when modeling in this program, program is no longer supported | abandoned from the companyOveral: Apart from the crashing when you hit 1mil polycount, this program is a decent modeling tool for the price its at, with all the others being extremly high cost. the program is good for people wanting to start in the industry for beginers or for artists wanting to freelance or sell there models online.Important Side Note:because its no longer supported | abandoned there is no support for it if you have any issues.(excluding the 1mil poly count crash)Side Note:If you cant afford to buy any 3d software there are 2 free to use alternatives to get you started which areBlenderSculptrisyou will need to research if there only for personal, commercial use or both15,07,2014 UpdateI was surprised yesterday on the 14th, I noticed a update from silo 2 - v2.3 that was posted on july 2ndNote: This update focuses mostly on Silo for Linux (our most-requested update), plus small bug fixes and internal optimizations that should benefit all users. We've also added .stl import and an updated windowing system. Much of this update is internal code optimization to pave the way for future updates. (So even though we've added support for a whole new operating system, we've kept the version increase small--just 2.2 to 2.3.)source: https:\/\/www.facebook.com\/Silo3Donly took them over a year to release a update. Pretty damn good software, feels like's natively designed for 3D modelling so it will really feel lighting fast and comfotable to work with it compared to other 3d softwares, also the learning curve it's probably one of the smoothest and painless i've ever experienced.Higly recommended for anyone who'sreally likes or is indepth in 3D modelling and Uv mapping !. If it were free, I would recommend it, but it is not. I bought it for 30 while it was on sale, so I found that to be money well spent. However, when the price is 80 US dollars, making it only 10 dollars away from something as powerful as 3D Coat, which does modeling like magic and mixes in sculpting and among other things. It is very very hard to recommend this relic to anyone when for 10, 20 or 30 dollars more you get much much more useful software like Modo Indie or Substance Painter. This was an astounding and flexible piece of software 5 years ago, that\u2019s for sure. Now? It's old, it's buggy and overpriced.. Awesome modelling software.still! it has its bugs, but unless u dont have a big budget or dont want an all-in-one tool like blender or else (for big money), u can use it if u know what u are doing. fits perfectly together with zbrush, if u plan to boxmodel\/sub-d in silo and detailing\/texturing in zbrush e.g. pretty easy to handle and work with. im still hoping for future updates too.... Silo is not the best tool on the market, but any experienced 3D artist will agree that there is no equivalent to a "panacea" in the 3D-modeling fields. Silo is a focused polygonal modeling tool with some limited sculting capabilities and that pretty much covers it. It has UV-unwrapping functionality as well, but it is painfully inadequate and very difficult to work with.Silo's primary strength lies in its user friendliness and how simple, fast and reliable you can build a high-quality mesh of either a lowpoly or highpoly nature. Creating a character mesh by manipulating Silo's great subdivision functions and adding details with the paint displacement tool is nothing new that you would not be able to do in 3DS Max or Blender, but it is the ease of doing so in Silo that sets it apart from its competitors.This tool is not for everyone and I recommend trying it before you buy it.
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Silo 2 Activation Code [key]
Updated: Mar 19, 2020
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